Thursday, September 16

Everything we know about Skull & Bones | Digital Trends Spanish

Ubisoft has some notoriously problematic games in development that have long left fans scratching their heads. Apart from Beyond Good and Evil 2, the most curious title that has managed to avoid cancellation despite years of delays, reboots and who knows what else behind the scenes, is the pirate game Skull & Bones.

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It was first announced in 2017, and since then we have received almost nothing but bad news regarding this title. Despite having a playable version in 2018, for the press only, the game has undergone major, if not complete, revisions to the point that some don’t even know what it is.

Promised as a complete game of sorts built around the insanely popular naval combat features in Assassin’s Creed 4: Black Flag, Skull & Bones he was ready to cause quite a stir after the success of that title.

Players loved all the pirate activities seen in that game, so expanding on that should have been an easy move. However, the public statements have almost completely faded, leaving many fans clueless as to the status of this pirate epic.

We pulled out our compass, charted our course, and dug up all the Skull & Bones details you need to know.

Release date

As we all know, Skull & Bones has not made smooth progress. We don’t know exactly what happened behind the scenes, except that it has undergone at least one major overhaul where the vision of the game has changed. What that means remains to be seen in terms of the game itself, but for development, that only pushed back the release date.

What we do know about when Skull & Bones might raise its flag and set sail comes from a financial update from Ubisoft. They told their investors that Skull & Bones would come out in 2022 or 2023. Based on how the game’s development has gone so far, 2023 seems like the most likely time frame.

Speaking of the dev team, the last time we heard from them was in an update posted on the Ubisoft website in September 2020, where they said:

We dreamed of something bigger for Skull & Bones, and these ambitions naturally came with bigger challenges. These difficulties resulted in necessary delays for our game. Critical questions need to be addressed in recent months, such as: How do we modernize the classic pirate fantasy? How do we ensure a more immersive and visceral experience? How do we create interesting and memorable moments in the game? For most of these questions to be answered, it was clear that we needed more development time”.

Considering that the game reportedly exceeded $ 120 million in development costs, Ubisoft probably won’t let this ship sink.


Ships shoot each other offshore in Skull & Bones promo images.

When it was originally announced, it was said that Skull & Bones would be released on PS4, Xbox One, and Computer. Naturally, things have changed with the current generation consoles on the market, and the tides turn more in their favor every year.

If Skull & Bones really isn’t coming until 2022 at the earliest, at least we hope the game will be intergenerational, but at the same time we wouldn’t be surprised if they decided to ditch the old consoles and focus on PS5, Xbox Series X / S, and Computer just to try. speed up development a bit.


Here’s your blast from the past, as the only official Skull & Bones trailer is the original E3 2017 reveal trailer. This announcement trailer places the game in 1721 in the Indian Ocean, which is both prime time and the location for historical pirate activities.

We see some beautiful, though obviously pre-rendered photos of pirate and cargo ships sailing through rough seas. Cannonballs pierce through hulls, splintering wood and smashing masts as pirates paralyze the target ship.

However, when two new pirate crews appear, the real battle begins. The trailer ends, as a team is pulling their loot from the waters, with the threat of an incredible-sized Kraken-type creature just below the surface.

In terms of plot, story, and characters, there’s nothing I can really go on to. Since Skull & Bones is supposedly an online experience, there may not be a story in the traditional sense.

Perhaps, following the example of Sea of ​​Thieves, there will be no general main plot, but rather smaller missions and quest chains, as well as dynamic events, filling in the gaps between player-versus-player naval combat (Pvp).

Again, that’s just speculation, especially as the game has undergone a lot of changes since this brief teaser trailer.

How to play

Again, going back, this time to E3 2018, we have a source for an overview of the game. Now, take this trailer with a grain of salt, as we have no idea how much of what was shown here still remains as part of the game in its current form.

At the basic level, it looks a lot like naval combat from Assassin’s Creed 4: Black Flag, which makes a lot of sense. You will steer your ship and aim your weapons with colored indicators that show where their cannons will fire.

You can see the level of the opposing ship, as well as a health bar. The boarding system also seems to be taken from that game of Assassin’s creed, although the trailer completely gives up showing us what close combat will look like, if it exists in the game.

Based on the narrative, it seems there will also be some kind of reputation or system, where the largest and most dangerous ships can track you down if you loot and sink other ships. The multiplayer component is shown here, where you can request help to take down, or simply survive, these huge ships that are attacking you.

Of course, as the trailer is quick to point out, pirate alliances are fleeting when loot is up for grabs, and any ally can just as easily turn enemy. It also shows us some mechanics and game systems that seem very interesting. Oh, and you can obviously ignore the “2019 release” part at the end.


A shipmate lets out a battle cry at Skull & Bones.

The game trailer showed some of how multiplayer will work, but there is still a lot to discover. It seems that you will be able to meet other players’ ships in the world naturally and decide on the fly whether you want to team up or attack each other.

It also appears that alliances are not binding in any way, and you or your ally can betray another at any time. What other options there are, including dedicated modes or other ways you and other captains can interact, have not been shown yet.

We also don’t know if Skull & Bones will be an exclusively online experience. If there isn’t a traditional campaign mode to talk about, it may be another game-as-a-service type experience where you must play online to access the game.

Once again, we’ll have to wait and see what this new take on the game is when Ubisoft finally decides to re-reveal it in the future.

Downloadable content (DLC)

A ship circles a small island in Skull & Bones.

Nothing is set in stone at the moment, but all signs point to DLC being an important part of Skull & Bones. We already know that there will be many customization options included in the game, at least the version that we have seen.

Changing your ship is at least seen as an important component of the game. You can apply different figureheads, wheels, rudders, and sails at a minimum. If this game is meant to continue, you can expect there to be paid cosmetic options for the ship, and possibly the captain and crew as well.

Assuming this will be a standard $ 70 game, we just hope Ubisoft isn’t greedy enough to make these items exclusive to DLC purchases and obtainable through gameplay as well. If it were free, it could be forgiven, but we will have to see how everything unfolds on that front.

Advance order

Even if pre-orders are available, we suggest that you wait until an actual date is given for Skull & Bones before putting money into it. The history of lags in this game is too worrying to invest just yet.

However, once the game returns from the depths of the ocean and is proven to be real, we’ll give you all the details on the different editions, prices, and platforms you can pre-order for.

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