Thursday, October 28

Far Cry 6 analysis: less predictable and more political | Digital Trends Spanish


Far Cry 6 analysis: less predictable and more political

“Far Cry 6 could be the most interesting and complex game Ubisoft has made in recent years.”

Pros

  • Mission design, mechanics, and ambition are remarkable

  • Less formulaic than previous Ubisoft games

  • Socio-political issues are not hidden or disguised

Cons

  • The Spanish that is read and heard on the island is neither native nor perfect

In the early hours of Far Cry 6 there is a moment that sets the tone of the game in terms of narrative and gameplay: a mission in which the objective is to destroy a tobacco plantation. In general, the task is simple: set the growing areas on fire and destroy tanks with chemicals, while facing waves of enemies that constantly arrive until the destruction meter is completely filled.

This mission design is a classic in Ubisoft games, however in Far Cry 6 the detail is that, while the plantation is burning, in the background a Caribbean and Spanish version of the song “Bella ciao” plays, which changes rhythm and even adds more instruments as chaos unleashes. Without music, the mission would be like any other. With the melody, it happens to be a great moment of the game’s campaign.

Far Cry 6 It is no stranger to the Ubisoft formula present in all its open world games, but the credit is that it disguises it in the best way, so the game does not feel like an endless to-do list. The mix between mechanics and mission design is more organic and the setting has a lot to do with this. The island of Yara gives space to accommodate urban environments, rural areas, mountains and archipelagos; in general, it is more diverse than the flat and uniform map of the previous Far Cry.

Far Cry 6, improve the known

Ubisoft has a trademark with its open world games and Far Cry 6 is no exception. The map is divided into zones, each one being controlled by a subordinate of the main villain; the objective is to take control of these territories by completing missions until defeating the chief of that demarcation and thus closing the fence around the main villain.

What changes in Far Cry 6 Regarding the previous titles in the saga, it is not the design as such, but the perception of what is done. In this case, the aim is to start a Yarana revolution, and for this it is necessary to recruit allies who have tried to move things on their own or who have become disenchanted and are no longer interested in recovering the country. As a good protagonist of open world games, Dani Rojas spends hours helping other people until he convinces them to join the cause.

Now, the interesting thing is that in Far Cry 6 The concept of clearing bases or capturing towers to unlock activities, a common mechanism in many Ubisoft games, almost completely disappears. That does not mean that at certain times you have to do it, but it is not the tone of the game. The “opening” of the map occurs simply by going through it and thus new places of interest appear, as well as enemy settlements through which you can pass in peace without having to eliminate them all.

The journey through the campaign Far cry 6 has a good rhythm and alternates flat missions with more explosive and spectacular moments. By design, some of these assignments require you to go toe-to-toe with the enemy, but the rest of the time you can choose stealth, as the mechanics are well implemented to accommodate different play styles. This includes many weapons and forms of customization that come in handy for the toughest moments.

On the other hand, there are also urban environments, a novelty for the saga. On Far Cry 6 there are cities with several levels and it is common to find yourself doing Parkour between buildings and structures. To facilitate this, Ubisoft added some new elements and mechanics that generally work very well and that allow you to move around ceilings and platforms in a style very similar to Dying Light.

Urban environments give it a new dimension and refresh the most classic pop-up gameplay of the Far Cry.

When it comes to mission design and mechanics, this title is the sum of Ubisoft’s years of experience in open world games. This design is not revolutionary or radically changeable, but it is much better disguised than before. As a consequence, Far Cry 6 it’s a game with a feeling less predictable and rigid in which the hours fly by.

Welcome to Yara (Cuba)

Far Cry 6 is set in Yara, a fictional country in the middle of the Caribbean made up of several islands. This nation is ruled by a president / dictator named Antón Castillo (Giancarlo Esposito), elected through a questionable popular vote, who has been in power for several decades.

Yara is a world powerhouse in medicine and they seek to develop a cure for cancer based on their tobacco plants. However, the cost of these advances has been an impoverished population divided between the false and the true Yarans, according to Castillo’s classification. The false Yarans are considered outcasts and forced to work as slaves on Viviro’s plantations, the resulting element of modified tobacco plantations.

Antón Castillo’s goal is to return Yara to her former glory, while the nation has to cope as best it can with the blockade imposed by the international community and in particular by a superpower like the United States.

Ubisoft has insisted that its games are not political, however, with Far Cry 6 recognize that these types of stories cannot isolate themselves from political discussion and less when this title is not at all subtle with its staging. Yara is basically a fictional version of Cuba in which there are too many elements that refer to the history of this Caribbean island, such as revolutions that last decades or cities that seem to have been stagnant in time as a result of the blockades.

Despite this, there are elements of the narrative of Far Cry 6 that are more complex. In the general picture, Yara is Cuba, but when doing a zoom in more specific situations, sociopolitical elements appear that are problematic not only in dictatorships, but also globally. For example, military control in cities with a curfew, extreme nationalism or discrimination against minorities, themes that are visible in the game and that do not remain only in elaborate references.

In that sense, Far Cry 6 is more honest than Far cry 5, since he is less cautious when saying what he has to say. In the previous title, the insinuations about what was happening in rural and Protestant America were just that. Far Cry 6, instead, it is not the most explicit game of all, but it has no problem showing the consequences of fascism and nationalism.

The setting of Far Cry 6 It is authentic in general, although there are certain details that for Spanish speakers will not go unnoticed. The most obvious is in the names of some places and the Spanish that is seen all over the island, which seems to have been first thought in English and then translated almost literally.

Something similar happens with the original voice actors, who mix English with a Latin accent and Spanish words whose pronunciation is not native, something that is immediately noticeable. So, one wonders how a company like Ubisoft, with all the resources available to create games that involve thousands of people, is left to duty in details like these.

It is not that all of Yara’s Spanish is imperfect, but it is common to find phrases without much meaning in the signs or names of places that seem a literal translation from English. In the long run, this becomes a minor and curious matter that does not tarnish the setting, although the use of the language is the least authentic of the environments created for the game.

That said, the Spanish dubbing of the voices is generally good and may be the optimal way to play. Far Cry 6, which is complemented very well with a first-rate soundtrack and that makes the experience interesting and eye-catching from the audiovisual point of view.

Conclusion: a breakthrough in every aspect

Perhaps over time I changed the perspective of a product like this, but it is not risky to say that Far Cry 6 It is one of the best in the entire series, as well as one of the most interesting titles that Ubisoft has made in recent years.

It is important to emphasize that the game does not reinvent a formula, but the merit is in making the entire adventure flow organically, in which elements such as statistics, activity lists or experience levels do not get in the way. These elements are present, but in a secondary place and appear only in specific moments, for example, when the Antón Castillo regime realizes that the revolution is approaching and sends more soldiers to the streets (and increases the level of difficulty of each zone).

Special mention deserves the cast of the entire adventure. It is true that the villain is the one who gets all the attention – Giancarlo Esposito’s face is captured perfectly – but the rest of the characters are more diverse than stereotypical. The script is simple and not far-fetched, and manages to keep the factor of interest until the end, more than anything to want to know what the real motivations of the dictator are.

Far Cry 6 It is an outstanding game because it has a great design of mechanics and missions, its setting is authentic even with localization errors, in addition to the fact that the game does not take longer than necessary nor does it end up being repetitive; on the contrary, just touring the island and exploring the public and hidden routes is a satisfying activity in itself.

In addition to the above, this title presents more complex themes in a correct way. Sometimes he is daring, although at other times he can be shy. But the messages are there and they are not hidden, which is a breakthrough in an industry that tends to be overly conservative with global products like this.

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