Wednesday, January 19

Fortnite was announced 10 years ago, how has it evolved? | Digital Trends Spanish

Fortnite is one of the most popular games worldwide and probably the most recognized within the Battle Royale genre, in which 100 players jump onto a huge map to eliminate each other (either in teams or alone) until there is only one left in foot.

The game from Epic Games, which has more than 350 million registered players so far, it was released in its current format in 2017. However, that was not the beginning of Fortnite.

Fortnite’s interrupted start

Actually, Fortnite was first revealed on December 10, 2011 at the Spike Video Game Awards, and the original game was heavily inspired by Gears of war, Minecraft Y Left 4 Dead.

Initially, the idea of ​​Epic Games was to create something “different and fun”, so they decided to create a cooperative PVE (game against environment) zombie game. It also included mechanics of getting materials, building forts, and surviving an apocalypse, which would eventually become Fortnite: Save the World, the other game mode available.

Epic Games admitted that the goal was to create a game quickly and get it to players as soon as possible. In part, that’s why the game has a cartoonish flair, as well as giving it greater longevity. Making a game with realistic graphics required an inconceivable amount of time and power, and that was clear to the company.

Later, in 2012, it was confirmed that Fortnite it would be a PC exclusive title, which would be the first to use its Unreal 4 game engine and would finally be released in 2013. However, as with many games in recent years, Fortnite was delayed, and Epic Games announced that the title would be released as a free game in 2014.

Unfortunately, that idea did not materialize as is, either. The only way that you could play Fortnite in 2014 it was getting an invitation to the first alpha closed in December of that year, with a more accessible alpha that would arrive in March 2015. But then, Fortnite disappeared completely.

In 2016, Epic Games decided to put Fortnite and focus on Paragon, a free MOBA that never actually made it out of beta and ended up shutting down in 2018.

But 2017 arrived and the company finally launched Fortnite: Save the World in July 2017 on PC, PS4, and Xbox One, albeit in a paid Early Access format. Also, streamers They had pre-game access and before long it was clear that players were loving the new title.

Even so, Epic Games was not enough to launch just that game mode. The company looked at the market and noticed that games like H1Z1 Y PlayerUnknown’s BattleGrounds (PUBG) dominated Steam and the entire Battle Royale genre, so she decided she wanted to be part of that market, too.

The successful Fortnite Battle Royale

Fortnite launched its new Battle Royale mode for free in September 2017 and, unlike PUBG, was released on PC, PS4, and Xbox One simultaneously, bringing it straight to the top.

Since then, Fortnite He has not done more than add and add players. The 30 million users who signed up in December 2017, were up to 350 million until May 2020.

The success of the game is due not only to the fact that it is free, but also because it is available on most platforms: Windows, Mac, PS4, PS5, Xbox One, Xbox One Series X / S, Nintendo Switch and mobile devices. Android; at Apple it was available until August 2020.

Fortnite It was removed from the App Store because Epic Games wanted to implement an alternative system to Apple’s in the game, with the aim that the latter would not charge the 30 percent commission for each transaction.

In addition to the multiplatform factor, having a Battle Royale style means that the replayability is infinite, since each game is unique. Add to that the mechanics of the original concept of Fortnite: the construction of forts, but in this case it is done to protect yourself from other players, not from zombies as in Save the world.

On the other hand, even though the game is free to download, users are encouraged to purchase downloadable content (DLC) to enhance the gaming experience. In reality, that content, which is acquired through microtransactions, is only cosmetic, so players can choose not to consume it and play for free forever.

Anyway, it is possible that anyone who enters Fortnite be impressed by the immense amount of outfits and accessories players have there. Users can be seen with the appearance of characters from other video games and television series, athletes and, of course, superheroes, thanks to the popular DC and Marvel films of recent years.

In 2019, the user spending Fortnite in DLC in the United States it reached an average of $ 82 dollars. The most common purchases the game included updates to characters and outfits, as well as the gliders that transport players to the battlefield.

In addition, Fortnite has hosted several popular events, such as Thanos in 2018 and Galactus in November 2020 (both Marvel characters), and virtual concerts by artists such as Marshmello (2019), Travis Scott (2020), and Ariana Grande in August. of this year.

With all these features, it’s hard to beat a Battle Royale gaming experience like the one it offers. Fortnite. Clearly, there are more realistic and engaging game options, such as PUBG or Call of Duty: Warzone, But since the Epic Games title is constantly updating its catalog of outfits according to global trends – such as the recent inclusion of Spider-Man in the wake of his new movie Spider-Man: No Way Home– everything indicates that Fortnite will remain the most popular of the genre for years to come.

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