It is curious the case of Forza Horizon as a franchise. It started out as a very secondary sub-saga next to Forza Motorsport and today it is already one of the most important brands that Xbox has. This has been built game by game, with a very specific model focused on the pleasure of driving in the open field without urgency or obligation.
And the next Forza Horizon 5 that arrives on November 9 aims to exploit that model even more, but now – as has happened in the four previous titles – the setting has changed and leaving the landscapes of the United Kingdom to show a perhaps more interesting environment: Mexico.
First impressions of Forza Horizon 5 They are very positive for all of us who have been following the series since its first entries. It is fair to say that this fifth part is not going to radically change what was already seen in previous games, just as it would also be foolish to try to modify something that works well.
The preview offered by Playground Games allows you to enjoy the first hour of the game, including the initial sequence in which various vehicles are falling from a plane directly onto the roads, in a not subtle nod to Fast and furious. Forza Horizon is a game that has always enhanced great views in the landscape and this is not going to be the exception: from the top of a volcano in the middle of the map or entering a great sandstorm, everything looks spectacular.
It is worth mentioning that Forza Horizon 4 has already received a visual tweak for Xbox Series X and Series S, which improves performance on new consoles. Forza Horizon 5, On the fast side, it looks even better than in the previous iteration: small details in the reflections of the vehicles seem improved and in general everything looks sharper.
Forza Horizon 5 It could be, according to this previous version, the game with the best audiovisual section of all.
The original Forza Horizon had a campaign composed of a series of races and events distributed throughout the festival of the same name. In subsequent games this has changed a bit, adding elements more typical of an RPG, such as the progression by levels.
Forza Horizon 5 It does not seem that this formula is going to change, although throughout the first 60 minutes the story is divided into two different branches that involve different activities or missions that in turn unlock new ones. On one of those roads, you have to find an old vehicle inside an abandoned house; in the other, you have to take a picture with the car in the middle of the sandstorm.
It is difficult to draw conclusions from a 20 or 30 hour game with such a small test, but likewise, this demonstration allowed to go through the complete map of Mexico and, consequently, carry out one of the favorite activities of many people: driving open field, without a fixed destination, as if instead of a video game, this was a relaxation activity.
And beyond that map Forza Horizon 4 It was full of icons, the important thing was the pleasure of driving where we wanted, no matter what the map indicated. Forza Horizon 5 points towards the same, now in a more exotic setting. And maybe that’s enough.