Thursday, September 16

Ghostwire Tokyo: What we know about the new game from the creator of Resident Evil | Digital Trends Spanish

In case Ikumi Nakamura’s incredible presence on stage at Bethesda’s E3 2019 press conference wasn’t enough to get you interested in Tango Gameworks’ new game, then the mysterious trailer for Ghostwire: Tokyo it will surely catch your eye. This is just the third game from this new team founded by the legendary Shinji Mikami (director of Resident Evil 4, among other classic games). The plot of Ghostwire: Tokyo it is not the only aspect still covered by a veil of mystery. Many behind-the-scenes details have changed with this title, making it difficult to get solid information about the project. Here are all the facts we have about this survival horror game.

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Ghostwire: Tokyo and its release date

It was thought that the game could arrive towards the end of the year, just like other previous games from the same developer; In addition, the horror theme fits perfectly with the date, close to Halloween. Therefore, no one was surprised that during CES 2021 it was announced that the game will be on sale during October 2021, on a day to be determined.

It was also thought that the game could suffer some kind of delay after its director Ikumi Nakamura left the project, but everything seems to be in good hands knowing that the legendary Shinji Mikami took over at the helm. Therefore, now it only remains for the specific date to be announced and wait for there to be no last minute delays.

In an unfortunate turn of events, Tango Gameworks reported in a statement that the launch of the game would be delayed until early 2022. The statement was made via its official Twitter account and it is reported that the delay is to allow players to “ experience the unforgettable version of an enchanted Tokyo that has been difficult to build ”and because they are“ focused on protecting everyone’s health in Tango ”. Hopefully this means that the game will not only be a better product but it will prevent the team from wearing out to the max to meet the release date.


This was one of the few games, along with Deathloop, which was originally announced as a PS5 exclusive. However, the acquisition of Bethesda by Microsoft sowed some doubts in this regard, although later both companies confirmed that the exclusivity agreements signed prior to the purchase would be maintained.

We still don’t know for how long Ghostwire It will be available only on the PS5 – it’s scheduled to make its “console debut” on that system – but deals like this typically range from six months to a year. After that window, we can expect it on PC and probably also on Xbox consoles.


The 2019 announcement trailer was the only thing that was shown until not long ago, which somewhat increased the mystery surrounding this game. In that trailer we could see a modern Tokyo city on a rainy day in which, mysteriously, some people began to disappear. And not only that, but some ghost-like entities also appeared, as well as a group called the Visitors, who hide their faces behind masks. The trailer has some elements that, in some way, are reminiscent of the previous work of Tango Gameworks, The Evil Within.

In the second trailer, released in 2020, it did show some gameplay and more specific information about the protagonist. Apparently, this protagonist is aware of the spirits that invade Tokyo and in fact even knows how to combat them. But in addition, there also seems to be a technological component in the setting of the game, although for now there is nothing more concrete than the slogan that of “Face the unknown.”


After the original presentation of 2019, it took a long time before knowing what the game would be about in terms of playability; It wasn’t until the second trailer that we just learned that Ghostwire: Tokyo It will be played in first person perspective. According to Ikumi Nakamura (the aforementioned former game director), this game will be more focused on action than atmospheric or slower terror. “While there are strange elements in the game world, this is the first Tango Gameworks game in the action adventure game genre.”

The second trailer of the game, although it shows enemies very much in the style of horror titles, the truth is that it also shows several options to combat those same enemies. According to Bethesda, the combat system worked with Shinichiro Hara, the developer behind the system called Glory Kills of the game Doom of 2016. Hara, precisely, is the combat director in Ghostwire tokyo, which in turn is inspired by the hand gestures of the Kuji-kiri.

The protagonist of Ghostwire tokyo It also has a series of supernatural abilities that are apparently activated using the hand gesture system; These abilities range from ranged attacks to melee hits. In the video you can see a few attacks that end in special movements very much in the style of the new ones. Doom and you can also see something of the use of a bow, but everything indicates that hand gestures will be one of the main combat tools in the game.

And yes, that second trailer makes it clear that the gameplay points towards action; not for nothing is there a developer of Doom dedicated to combat, something that is clearly not the priority in games like The Evil Within or the ancients resident Evil from director Shinji Mikami.

Finally, in case anyone is concerned about this, Mikami has confirmed that all dogs that appear in the game can be petted.


Unless Tango Gameworks makes a surprise or last minute announcement, there will be no multiplayer or anything like that in Ghostwire: Tokyo. The truth is that the study, in its two games to date, has not included some kind of multiplayer component and in the two trailers of the game that we have seen there are no clues that this is going to change. In addition, Bethesda is not a company that has the law to include multiplayer in all its games, so everything would point to Ghostwire: Tokyo it is a single player experience.

Downloadable content

No plans have been announced to launch downloadable content yet, but all of this happens as long as there is a set release date or when the game is already on the street and on sale. However, extra content may be added to a game like this; the above The Evil Within, signed by Tango Gameworks and Bethesda, received several expansions that showcased new characters, mini-campaigns, and other changes.

In a world where 99 percent of the population has disappeared, there is plenty of room in Tokyo to add additional shorter stories that don’t necessarily connect to the main plot.


Once again, we are required to wait until the final release date is revealed in October before the pre-sale begins. Once the date is confirmed and the pre-sale begins, we will update this section.

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