Tuesday, October 26

Metroid Dread review: the galaxy is at peace | Digital Trends Spanish

Metroid Dread review: the galaxy is at peace

PVS $ 60.00

“The MercurySteam style reinvigorated a series that seemed pigeonholed into the metroidvania formula.”


  • Action and perfect exploration

  • Superb settings

  • Revitalized Metroid Formula


  • EMMIs do not cause terror

Metroid Dread is a game with a lot of personality: it carries the DNA of the series, but it takes some licenses, like making you think that you will get the morphosphere by showing you a bunch of tunnels that you can only explore with that skill. But no.

I went about two and a half hours without getting it; instead, I was able to enter some confined spaces with a kind of sweep that Samus does when you press the ZL button while running and which is crucial to escape from EMMI robots The feeling of not having one of Samus’ best known abilities is rare when start, but Metroid Dread it develops so organically that after a while you forget about the morphosphere. And then you find it.

The emissaries of terror

An image of Metroid Dread
EMMIs are deadly, but they’re not exactly scary.

Metroid Dread its co-stars are the EMMI robots, killer machines that are dedicated to hunting Samus throughout the game’s settings. They were supposed to make me dread or at least the feeling that I was in mortal danger. And although usually every time I encountered an EMMI I died, even though there is a difficult counterattack to execute that gives you a chance to save yourself (and that some players already dominate), that the game does not have some condition that makes you feel that dying is the end of the game – such as losing your experience points in Bloodborne– perishing becomes routine and feels just a matter of trial and error.

Sure, that the EMMIs didn’t seem like meeting the Terminator to me doesn’t mean I’m disappointed in the game. It’s just that like Yoshio Sakamoto, producer of the series, I speak of Metroid Dread as if Silent Hill, It made me think that I was going to feel that suspense again when I saw the SA-X walk menacingly in Metroid Fusion and shoot a bolt that you would get in the game near the end of the story. Anyway, maybe he just decided to promote Metroid Dread well, even though the game was not going to be an experience with as much of a learning curve as the Soulsbornes.

Now, outside of what I think is an ill-fated experience of terror, Metroid Dread I think it’s a fantastic game. I am a fan of the series and the game did nothing but make me smile from the start, when it plays a new arrangement of the iconic theme of Super metroid. The development of the plot seemed fantastic to me, and that MercurySteam has set the trailer so that there is something new to look forward to in a 35-year-old series seems incredible to me. There are also nods to classic characters, such as the battle against an iconic boss and the robotic voice of the computer Adam, which functions as a kind of guide and narrator in the game.

An image from the Metroid Dread video game
The camera zooms in or out depending on the scale of the scenes.

Besides, the settings are incredible. Taking into account that except for the reissue of Metroid: Samus ReturnsSince all 2D Metroids had used pixels and sprites for their graphics, seeing a Metroid at 60 frames per second with 3D graphics is gratifying. Scenarios like Burenia, where you arrive through a kind of monorail, have a clear science fiction influence. I thought of the planet Kamino of Star wars.

There is also an outstanding handling of the scale, especially considering that it is a 2D game, since the camera zooms in or out depending on the setting, something that MercurySteam did with its Castlevania games. I found the game’s art direction superb, and I found the loading screens (I enjoyed a loading screen!) That appear every time you take an elevator or monorail to another stage very enjoyable. Artistically, the only thing that did seem like a shot in the foot was the choice of the sources of the scenarios, simple as it could be.

An image from the Metroid Dread video game
The font used in the presentation of the scenarios could not be more simplistic.

Finally, Metroid Dread It made me wish for an OLED Switch. I resisted the temptation more because it seems unnecessary to spend $ 350 for a console I already own (a Switch LCD), but it is clear that the game was developed with the new console in mind. Several of the settings are extremely dark, so in a way you could say that visually Metroid Dread It’s kind of a technical demo of the OLED Switch screen. I plugged my LCD Switch into a 4K TV hoping those dark tones would look amazing, but I ended up as usual when I plugged my Switch into the TV – disappointed in the resolution. If that OLED Switch were also 4K, I would already be in debt.

The galaxy is finally at peace

An image from the Metroid Dread video game
This is what Samus looks like on a loading screen.

Fans of Metroid they will feel happy with Dread. The title has everything you would expect from a game in the series: exploration and progress feels organic, the maps are intelligently designed and make you pay attention to detail, there are plenty of items to find and the fights with some bosses. they are memorable. But above all, Metroid Dread It has its stamp and that seems very relevant to me. If MercurySteam made a name for itself by turning the Castlevania series into action, its style reinvigorated a series that seemed pigeonholed into the classic metroidvania formula. Except for the horrible source of the scenarios and the ill-fated terror, Dread does everything right. The galaxy is finally at peace.

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