Friday, March 29

Oxford categorical: video games are not a problem for well-being | Digital Trends Spanish


A study that helps to demystify several negative hypotheses about the video game researchers from the University of Oxford launched, since it indicates that prolonged exposure to them does not affect the well-being of the person.

This research involved more than 39,000 gamers, and scientists were able to track gaming habits directly.

Over a six-week period, the participants’ play was monitored at Animal Crossing: New Horizons, apex legends, Eve Online, ForzaHorizon 4, Grand Touring SportOutriders and The Crew 2.

Players were asked to report their experiences based on motives including “autonomy,” “competence,” and “intrinsic motivation.” This was to determine whether they were gambling for positive reasons (having fun, being social with friends) or less healthy ones (a compulsion to beat game goals).

The research suggested there is no link between playtime and poor mental health, so reducing the number of hours kids get to play each week is unlikely to make them feel better.

“We really gave increases and decreases in video game play a fair chance at predicting emotional states in life satisfaction, and we didn’t find evidence for that, we found evidence that that’s not true in a practically significant way.” Andy Przybylski, one of the researchers, told Guardian.

But Przybylski offered a slight warning in the oxford website: “We found that it really doesn’t matter how much players played [en términos de su sensación de bienestar]. It wasn’t the quantity of games, but the quality that counted… if they felt they had to play, they felt worse. If they played because they loved it, then the data didn’t suggest it affected their mental health. It seemed to give them a strong positive feeling.”

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