Sunday, August 1

Review: The Legend of Zelda Skyward Sword HD, flying low | Digital Trends Spanish

The Legend of Zelda: Skyward Sword HD


  • Graphics to solid 60 fps

  • Button control scheme


  • Control schemes are confusing

  • Dungeons with a simple design

  • A desert world

Weeks before the premiere of The Legend of Zelda: Skyward Sword HD I heard someone say it was the worst game in the series. Sure the flag is debatable and I have no doubt that someone has it among their favorites, but I started to remember and tried to remember if there was something memorable from when I played it during its original premiere in 2011 and that it was not that it was controlled with the Wii Mote in a way, say, peculiar.

Sure, I remembered the albatross type birds, that the game happened in some aerial islands and until the final boss, but I did it by pure memory. Interestingly, not long ago I finished the reissue of the classic Link’s awakening, that I played out of time (I was five years old when it was released), but that still marked my life as a gamer for its caricatured characters, its fantastic dungeons and its history.

An image of The Legend of Zelda Skyward HD
The sky over Neburia is wide, but there is not much to do.

So now that I’m back to playing Skyward Sword With its remastering for Nintendo Switch I realized why I do not have fond memories of this Zelda. After advancing in the story I did not find memorable characters, but I did find some that seemed infumable to me, the dungeons – especially the second – I found a joke (it’s very simple!) And the scenarios to explore are desert corridors. And I do not feel that my gaming experience is marked by the standard of Breath of the Wild, but simply, if we compare a linear game (in its design) as Majora’s Mask with Skyward Sword, I doubt that there is anyone who says that he had a better time in Neburia than in Termina. And on top of that Skyward Sword It seems to me one of the most soulless Zeldas — if not the most — it has controls that even with its reissue are confusing and annoying.

Useless buttons

I love my Nintendo Switch because I can coexist with my wife in the living room while she watches the Netflix novelty series and I play a video game, so I primarily use my Switch as a laptop to play at home. So my first choice to play The Legend of Zelda Skyward Sword HD was to use the “button only” control scheme, one of the reissue’s additions. I started running, I rescued an animal from a rooftop and everything was fine. Then it was time to test the free chamber, which is controlled with the right stick. It turned out that to control the camera I have to hold down the L button. Not a terrible requirement, but I quickly saw myself moving only the stick without pressing the L button.

It’s confusing because I’d say 99 percent of modern games use the right stick to control the camera. He didn’t understand why Nintendo had made that decision until it was time to use the sword. To swipe at Skyward Sword HD you have to use the stick right. Forget the X or Y button, you are not going to swing your sword with those, but with the lever. It’s strange, but that’s the way it is.

An image of The Legend of Zelda Skyward HD
With the movement controls you swing your sword.

Of course, the decision makes some sense if you consider that in the original version of the game the blows were given by brandishing your hand with the Wii Mote. Still confused by the L button and right stick swipes, I went to the options menu looking for some way to configure the game to my liking. Forget it, it’s a Nintendo game, they tell you how to play, not you tell them.

I kept moving forward and wondered if the sword and camera thing could not have been solved any other way. What if the X and Y buttons had been enabled for vertical and horizontal swipes? I mean, after all, they have no role in the game. Also, what if they had enabled the L button to control the sword with the stick For those very special situations in which you have to give, for example, a blow with a 42 degree inclination to cut a rope? Perhaps this would have achieved that the camera was freely controlled with the right stick as in the vast majority of games, right? Well, it’s just an idea, Nintendo, maybe you should participate in your focus groups.

After my bittersweet experience with the new “buttons only” scheme I wanted to try Skyward Sword HD with the motion controls. I took the joy-con and started playing. When you choose the option to play with the motion controls, the camera is freely controlled with the right stick; no need to press the L button, so everything is much more intuitive. Regarding the sword strokes, I was never excited to move my hand to pretend that I was wielding a sword, so doing it with the Joy-Con did not excite me either.

In general I felt more comfortable playing Skyward Sword HD with the motion controls, until it was time to bowl with the bombs. There is a mechanic in the game where you must drop the bombs as if they were bowling pins. It seemed like a disaster to me. I remember when I played Skyward Sword In 2011 I did it standing up, so I don’t remember getting frustrated moving the Wii Mote like it was a bowling ball. Now I don’t want to play standing up, I want to enjoy the video game sitting on my chair, and my Joy-Con never understood the movement I wanted to make.

The other mechanic is to throw the bombs as if they were basketballs, with that I did not have so many problems, but every time I raised my hand my cats, who usually sit next to me when I play, thought I wanted to play with them because I use the Joy- with with straps. Between the bowling bombs I couldn’t throw and my cats, I ended up switching to the confusing “buttons only” scheme.

An image of The Legend of Zelda Skyward HD
The bomb bowling sparked my frustration.

At least it looks pretty

I think about my general experience with Skyward Sword HD. Just because I look like a lazy Zelda doesn’t mean the game is terrible. There were moments that I genuinely enjoyed, such as the search for the demon who allegedly abducts a girl and which has the characteristic stamp of rare situations for which the series is famous. And also, technically, Skyward Sword HD it’s great. The graphics go at 60 frames per second practically at all times and the graphics style as painted with watercolor makes the game look very beautiful.

However, when I fly through the skies of Neburia and look around, I feel like I’m in the middle of nowhere. And that feeling of emptiness seems remarkable to me, especially when in other references such as Wind Waker Events happened that made you feel that you were not walking in an inert ocean, like when the ghost ship appeared or a storm surprised you. None of that happens in Skyward Sword, and in the lowlands the settings don’t feel very different either.

An image of The Legend of Zelda Skyward HD
Zelda Skyward Sword the affection between Link and Zelda explodes.

Was this the best Zelda Nintendo could reissue? Probably not. A good friend and fan of the series told me that it would be amazing if Nintendo would remake Oracle of the Ages Y Oracle of Seasons with the graphics engine of remake from Link’s awakening (IT WOULD BE AMAZING).

I fantasized about the possibility of playing again The Adventure of Link, the misunderstood Zelda 2. Surely Skyward Sword it was the simplest Zelda Nintendo could make in a couple of months. I clarify that it is no justification for Nintendo, well Skyward Sword It seems to me the most soulless Zelda of the series, although it maintains part of the standard that makes it famous.

Fans will say that this Zelda is momentous for its story, which explains why the game is called The Legend of Zelda. I, on the other hand, appreciate that the game has added the option to skip the cinematic scenes.

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