Wednesday, August 17

Riot Games and AWS will bring eSports experiences to the cloud | Digital Trends Spanish

Riot Games and Amazon Web Service (AWS) have teamed up to transform how Riot esports content is created and distributed in the cloud, reimagining how fans experience League of Legends (LOL), VALORANT and League of Legends: Wild Rift.

As part of this global collaboration, Riot has selected AWS as its official provider of artificial intelligence (AI), cloud machine learning (ML), cloud deep learning (DL), and cloud services.

«RiotGames has a long-term vision to bring joy to billions of fans around the world through our esports, and we’re very excited to work with AWS to level up the Riot Esports experience,” he said. John Needham, President of Esports at Riot Games. “AWS’ wide-ranging solutions and expertise will enhance Riot Games’ esports broadcasts and engage esports fans around the world. From reimagining how fans view our events and content, to interacting with other players, AWS unlocks endless opportunities for Riot to shape the future of esports.”

As well as the detailed statistics provided to the world’s major sports leagues, Riot will use the broad portfolio of capabilities in the AWS Cloud to offer fans the following new perspectives and experiences:

  • Early AWS Esports Stats: Riot and AWS will introduce “Stats powered by AWS” during esports streams that will appear before, during, and after Riot’s various global esports broadcasts to educate and inform fans about the key data points that are helping drive a team to victory. Fans will be able to vote on which esports stats will be developed first, which will debut during broadcasts of VALORANT Champions in September 2022 and the League of Legends World Championship (Worlds) this fall.
  • AWS Global Power Rankings: Using AWS analytics capabilities to review competitive play, Riot will release “AWS Global Power Rankings.” This will create near real-time rankings of the top professional teams from around the world in LoL Esports, VCT, and Wild Rift Esports that will be displayed on-screen during gameplay.
  • Pick’em powered by AWS: Esports fans will be able to participate in support challenges throughout the competitive season and earn prizes for correctly selecting the teams that make it to each championship event. Based on AWS machine learning technologies, “Pick’em powered by AWS” will introduce new ways for fans to make team selections based on tournament data and compete for prizes.


Riot and AWS share a vision of bringing esports to fans no matter where they live, how they view it, or what language they speak. To achieve this, Riot is introducing the Stryker Project, a series of cloud-based remote broadcasting centers (RBCs) that leverage AWS technologies. This facility will support Riot’s current and future ambitions to reimagine the entertainment experience in numerous areas, in addition to esports and analytics/stats, such as music production, animation and game development.

These solutions will be scalable to meet the growing needs of its fans, while ushering in a new era of esports content production. Built at strategically located RBCs around the world, Riot Games will use a 50,000-square-foot facility in Dublin, and a second facility in the Seattle area that will become operational later this year, to produce and support live content anywhere. part of the world at any time of the day, regardless of where the event is held. As part of this collaboration, AWS will have exclusive naming rights to each remote broadcast hub.

Riot Games and Amazon have collaborated on esports broadcasts on Twitch, as well as Prime Gaming content deliveries for Riot titles. AWS is now a sponsor of Riot Games’ global esports events through LoL Esports and the VALORANT Champions Tour, as well as a founding sponsor of Wild Rift Esports. Additionally, Riot and AWS will also collaborate to develop new social impact programs with the goal of increasing inclusion and access to the competitive esports environment.

“Our collaboration with Riot Games elevates the entire esports landscape,” he said. Matt Garman, Senior Vice President of Global Sales, Marketing and Services at AWS. “This is a win, win, win for Riot, AWS, and most importantly, the fans. Tournament viewers and teams can now see in real time how different lanes, weapons, and abilities could determine who will become champion, similar to stats used in other sports broadcasts. We look forward to working with Riot to create more immersive entertainment experiences and bring compelling esports content to billions of fans around the world.”

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