Ubisoft has some notoriously troublesome games in development that have left fans scratching their heads for years. Apart from Beyond Good and Evil 2the most curious game that has managed to avoid cancellation despite years of delays, reboots, and who knows what else behind the scenes is the pirate game Skull and Bones. It was first announced way back in 2017, and we’ve received almost nothing but bad news regarding this title in the years since. Despite having a playable build in 2018, just for the press, the game has undergone major, if not complete, overhauls to the point where some don’t even know what it is anymore.
We pull out our compass, plot our course, and unearth every detail of Skull and Bones What you need to know.
As we all know, Skull and Bones It has not had a smooth development. We don’t know exactly what happened behind the scenes, except that the game has undergone at least one major overhaul where the vision of the game had changed. What that means remains to be seen in terms of the game itself, but for development, that just pushed the release date back. What we do know about when Skull and Bones could raise its flag and set sail comes from a financial update from Ubisoft. They told their investors that Skull and Bones it would come out in 2022 or 2023. Based on how the game’s development has gone so far, 2023 seems like the most likely time frame.
Speaking of the development team, the last time we heard from them was in an update posted on the Ubisoft’s website in September 2020, where they said: “We dream of something bigger for Skull & Bones, and these ambitions naturally came with bigger challenges. These difficulties resulted in necessary delays for our game. Critical questions needed to be addressed in recent months, such as: How do we modernize the classic pirate fantasy? How do we ensure a more immersive and visceral experience? How do we create great and memorable moments in the game? For most of these questions to be answered, it was clear that we needed more development time.”
Considering the game has reportedly surpassed $120 million in development costs, Ubisoft probably won’t let this ship sink.
Finally, Skull and Bones It has a final release date of November 8, 2022.
When originally announced, it was said that Skull and Bones would be released on PlayStation 4, Xbox One and PC. Naturally, things have changed with the current generation consoles on the market, and Skull and Bones it has completely changed to the current generation only. This means that you will need a PS5, Xbox Series X/S or PC to play.
Going back once again, this time to E3 2018, we have a source for an overview of the game. Now, take this trailer with a grain of salt, as we have no idea how much of what was shown here is still part of the game in its current form. From this trailer, however, we can see some mechanics and game systems that look very interesting. Oh, and obviously you can also ignore the “2019 release” bit at the end.
At the base level, it closely resembles the naval combat of Assassin’s Creed 4: Black Flag, it which makes a lot of sense. You will command your ship and aim your weapons with colored indicators showing where your cannons will fire. You can see the level of the opposing ship, as well as a health bar. The boarding system also feels ripped from that Assassin’s Creed game, though the trailer completely forgoes showing us what close combat will look like, if it’s in the game at all.
Based on the narrative, it sounds like there will also be some kind of reputation or wanted system, where bigger and more dangerous ships can track you down if you loot and sink enough other ships. This is where the multiplayer component comes in: you can call in help to shoot down or simply survive these massive ships attacking you. Of course, as the trailer is quick to point out, pirate alliances are fleeting when loot is on the line, and any ally can easily become an enemy.
Although it is not official, the new images of the game of Skull and Bones they leaked online in April. Originally put online by a Reddit user (the original post no longer exists, unfortunately), this footage quickly spread online. The footage is six minutes long and showcases a number of mechanics and systems. The first one detailed is something called the infamy system where your actions as a pirate will affect your reputation. Infamy can be increased by taking on quests from NPCs, exploring, and completing events throughout the open world, with ranks like Outcast, Swashbuckler, and Cutthroat displayed. The higher your infamy, the more options open to the player, including new ship upgrades. Crafting, another mechanic, will also unlock new ship upgrades.
Skull and Bones It will feature naval and foot exploration, as well as some survival elements. You’ll need to make sure you have enough supplies to complete your voyages, for example, or loot and steal them from other ships along the way. If his crew isn’t well cared for, they can apparently mutiny and try to kill him. Exploration on foot is slightly limited. You can only dock at specific points to explore different islands instead of landing anywhere you want.
The main loop will focus on starting in a hub area called Sainte-Anne, where you can shop, craft, accept quests, and interact with other players before heading out to sea.
In the official reveal of the game, we learned about many natural hazards, including animals like hippos and crocodiles, as well as storms and even pirate hunters. Your own crew may even turn against you.
To begin with, you will only have access to the smallest ship, called a Dhow, and a spear. As you accumulate materials and money by doing quests or contracts, your Infamy level will grow. The higher your Infamy, the more blueprints you can access to build new and better ships, weapons, and armor. Infamy can also be increased by doing other activities such as exploring, looting, treasure hunting, and research, as well as dynamic events around the world.
Your ship will have as many, if not more, weapon options than the player, including cannons, mortars, and Greek fire. There will also be a variety of ship types with different strengths and weaknesses, such as speed, hull space, and combat capabilities. If your ship sinks, you will lose a portion of your cargo as a penalty.
The gameplay trailer showed some of how multiplayer will work, but there’s still a lot to explore. It looks like you’ll be able to come across other players’ ships in the world naturally and decide on the fly if you want to team up or attack each other. It also appears that alliances are in no way binding, and you or your ally can betray the other at any time. What other options there are, including dedicated modes or other ways you and other captains can interact, haven’t been shown yet.
Based on the leaks, it looks like Skull and Bones it is meant to be an always online game. In the leak, players were placed in a shared hub area where you had the option to team up with up to three other captains before heading out. Many mission descriptions also offer a recommendation for how many players you should have with you to battle it out.
PvP is something that will be relegated to their own servers to prevent people from ganging up and disrupting other players’ progress. The main goal of multiplayer is still to team up with friends instead of fighting each other.
Nothing is set in stone yet, but all signs currently point to DLC being a major part of the game. Skull and Bones. We already know that there will be a lot of customization options included in the game, at least the version of it that we have seen. Change your ship looks (or at least looked like) as an important component of the game. You can apply different figureheads, wheels, rudders and sails at a minimum. If this game is meant to be ongoing, you can expect there to be paid cosmetic options for the ship and possibly the captain and crew as well.
Assuming this will be a standard $70 game, we just hope Ubisoft isn’t greedy enough to make these items exclusive to DLC purchases and also obtainable through gameplay. If it were a free-to-play game, it could be forgiven, but we’ll have to see how it all shakes out on that front.
In the reveal, it was explained that new content will be brought to the game in the coming years that will be free for all players. World events, weapons, challenges, and more were listed as post-launch content.
After so much waiting, we now have a release date and orders advances for Skull and Boneswhat can you see on their official site. There are two editions to choose from as of now: Standard and Premium.
The standard edition is simply the game Skull and Bones for $70 on the platform of your choice.
The Premium Edition costs $100 and adds the following bonuses:
- The Ballad of Bloody Bones Collection
- Two additional missions
- The official digital art book and soundtrack