Sunday, January 16

Sony prepares new 4K OLED microscreens for 8K virtual reality more immersive than ever (but not for the PS5)


At sony they do not forget virtual reality. The proposal that already had a remarkable success on the PS4 wants to continue its path on the PS5, and a few months ago they already indicated that they were working on new virtual reality glasses although they also warned that we would have to be patient, since that peripheral does not would arrive in 2021.

Shortly after they would show us the peculiar controls of their future virtual reality viewer for PlayStation 5, but at the moment no details are known about those glasses. What we have known are their new OLED microprocessors with 4K resolution, which are intended for virtual reality glasses with an 8K resolution and that eye, they do not seem destined to the hypothetical PSVR2 for the PS5, but to glasses from other manufacturers that are even used in industrial areas.

This is not for the PS5, but for other platforms

The prototype shown at the Sony Technology Day event makes use of two small screens with 4K resolution that allow you to enjoy that full 8K resolution.

8K virtual reality glasses already existed, but at Sony they hope that their solution will also stand out by the use of a low latency technology that allows the virtual reality experience to be more natural and the usual dizziness that can be experienced with more modest glasses can be avoided.

Sony’s proposal does not seem aimed at gaming and in fact not related to the future virtual reality glasses of the PlayStation 5. Those glasses will be rumored to have full 4K resolution (4,000 x 2,040 to be precise), which is reasonable considering that the hardware required to drive 8K VR experiences is even more demanding than the PS5 offers.

Sony’s own managers seemed stand out from the world of gaming speaking of microscreens that will allow, yes, “a spectacular sense of immersion for remote collaboration or sharing [experiencias]”.

At Sony they explained how by using high-resolution microscreens, greater detail can be shown avoiding pixelization, and by reducing latency through the data coming from the sensors, users will be able to look around without feeling nauseous or dizzy.

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The Japanese company curiously showed the application of these glasses in industrial, educational or research fields, and therefore it seems that those who integrate them – will this have to do with Apple’s rumored proposal? – will not specifically allocate them to the world of gaming.

Via | Kotaku



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