The next Nvidia’s DLSS 3 it has just been tested in various gaming scenarios, and the results are nothing short of impressive.
DLSS 3 significantly increased frame rates, sometimes up to five times, even in CPU-intensive games. So far, it really looks like DLSS 3 lives up to Nvidia’s previews.
With about two weeks to go until the launch of Nvidia’s RTX 4090, the first reviews and tests are starting to arrive. Digital Foundry was able to get hold of an RTX 4090 early and decided to put it through its paces in a series of DLSS 3-oriented tests.
The tests were carried out in three games: Cyberpunk 2077, Marvel’s Spider-Man Y RTX Portal. These three titles are early adopters of DLSS 3, and Digital Foundry received preview versions to work with during testing. Although the publication was unable to share the exact figures for frames per second (fps), it was allowed to give us a sneak peek at the performance multipliers.
As a refresher, DLSS 3 is the latest iteration of Nvidia’s scaling technology, and it differs from the previous version by adding AI framing. This can have an impact on latency, which is why Nvidia added Reflex as a tool made to combat that. Nvidia Reflex is meant to negate the increased latency caused by frame generation and maybe even knock it down a bit lower, too.
The description of the technology pretty much sums up Digital Foundry’s experience with it. For starters, games that support DLSS 3, like Marvel’s Spider-Man, they have an additional option in the settings that allows you to turn frame generation on or off. Activating it automatically enables Nvidia Reflex.
Performance-wise, the RTX 4090 did a great job, as expected. The card is much more powerful than most modern titles require, but spider-man Y Cyberpunk 2077 they are demanding, and yet games ran at max settings on a 4K 120Hz display without issue. This was with DLSS 3 enabled.
Games tested with DLSS 3, DLSS 2, and native 4K resolution. In RTX Portalenabling DLSS 2 increased performance by 329%, but DLSS 3 took it several steps further to 526% of the native (hidden) fps.
spider-man it also showed some gains: DLSS 2 performance was 136%, and DLSS 3 with frame generation was 219%. It’s worth noting that latency increased as well, but not so much that it affected anything in a game like this. Native latency was 36ms; then it dropped to 23 ms with DLSS 2, but went back up to 38 ms with DLSS 3 framing. Cyberpunk 2077 showed similar but better results. With DLSS 2, it hit 258% performance at 31ms (vs. 62ms in native 4K), but with DLSS 3, performance jumps to 399% and 54ms.
Now, DLSS 3 is not perfect. Digital Foundry mentions that fast motion, especially close to the camera, can cause artifacts, and the HUD elements have their issues as well. For the most part, though, it looks like Nvidia did a good job with it.
DLSS 3 will launch on October 12 when Nvidia’s new flagship RTX 4090 hits shelves.